Work is not something we generally get excited about; not many people scream with excitement when it’s time to clock in. On the other hand playing outside of work such as with video games gets the general public pretty excited. According to HBR Blog Network – “69% of the heads of households in the U.S.
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According to research the global gamification market has been projected for epic growth with the industry set to increase at an annual growth rate of more than 99% through to 2016, with the gamification industry projected to reach an estimated value of $3.6 billion by 2017. That is huge! Enterprises have an overwhelming need to
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Three Kinds of Gamification Employee and Consumer Engagement may be a lot of things but the end result is trying to get your numbers to increase, whether that is visitor frequency, duration or sales the key is to choose one of these and focus on that. It may be tempting to want it all but
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How to Make Your Gamified Applications addictive If you want people to actually use your gamified applications they need to be as addictive as any game on the market today-such as Words with Friends, Angry Birds or the many Facebook games out there that people spend hours playing. Gamification basically means applying various techniques that
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The Future of Gamification Recently the term “Gamification” has been surrounded by a lot of excitement. For those of you that may not know, Gamification uses rewards, incentives and loyalty services to produce user and employee engagement in the chaotic world of apps, marketing and online life. However, Gartner states in a new study
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Gamifying the Student Learning Experience Using badges in the classroom, really? Several games and web tools, like Edmodo, contain the capability of awarding student badges in order to encourage students to engage and thrive independently. However, classrooms are not being totally gamified, just yet, even with the amount of tools that have become recently
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Gamification & Ethics Whether you want to see it or not in today’s world everything is being gamified. Our favorite TV shows, our social media, our favorite fast food restaurants, etc. What are the benefits of gamification both for the consumer and the companies that are implementing these techniques? Is it ethical? If you are
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Employee Engagement using Gamification Right now Gen Y is entering the workforce at an alarming rate and they have different ideas about the relationship between Employer and Employee. Gen Y was raised on video games as their form of entertainment, so to them the world works much better if it is fast paced and fun.
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Consumer Loyalty & Gamification When it comes to today’s consumers we are highly rewarded for our loyalty. For instance, Foursquare rewards you for checking in with badges or mayor status, Mega Jump rewards you with coupons if you reach a new level, do an online survey and you get a gift card, etc. Lately you
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5 Cool Examples of Gamification You Need To Know About Syrum-created to appeal to anyone who is into science, this neat little game provides you with the fun experience of creating your own lab, creating new medicines and stopping deadly diseases! Syrum’s original intent on gamifying the pharmaceutical industry came from a way to
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